Commander,


We know that this is the biggest update World at War has ever seen, and it comes with heaps of changes and new features. To help you find out all that’s new and assist you in navigating the changes, we have put together this comprehensive guide, full of details and information. 


Make sure to give it a read and return to it every time you have questions - and if we didn’t manage to answer them all, don’t hesitate to contact us. If needed, we will follow up the piece with some Frequently Asked Questions to help you out along the way. 


Without much ado, let’s start with the small stuff: visual changes and design updates. 


A New Look 


You will see that to clear up space, we have redesigned the top bar menu which includes the Resources and the Gold button to have a slimmer look while keeping the old functionality to give you a better overlook of the Base and Front View. We also updated the Gold Shop button to match and tweaked the design of the activity progress bars to a more see-through version. 




To improve legibility, we updated the Chat background and gave the whole menu a new design. The same was done for the Messages & Reports menu.


You will notice that Buildings also have a new look for the Upgrade Menu, as well as the Inventory, Missions, and the Search Button on the Front View. 


Last but not least, the Alliance Menu design has been renewed, but we’ll come back to that shortly. 



Moved Menus


To help clear up the clutter and free up some space, some of the menus have moved, while their functionality remained unchanged. 


Let’s start with the Base view. The VIP and Power buttons moved to the upper-left corner of the screen, next to the Avatar. You can still access the VIP menu by tapping on the VIP level ( you will notice that it also has a new and improved design) and the Buffs menu when tapping on your power. Functionality-wise, nothing changed.


The More Menu, previously situated at the bottom of the screen, has also moved. It can now be accessed when tapping on your Avatar. 




Switching to Front View, you will notice that the icons previously situated at the top of the menu have been redesigned to clear up space and aligned vertically on the right side of the screen so you can access them more easily. 


The Player Profile suffered some changes, being split into two. The upper part of the Menu, consisting of the Stamina Bar and Name Change function, stayed in place, while the Presets, Skill Points, and Commander Bonuses have all moved into the new Commanders Menu. 


So far, this was just the warm-up - are you ready to discover the actual changes and new features? Here they come!



New features: Allies, Axis, and Multiple Commanders 




  • A Two-Sided Story


It’s no secret that all wars have two sides. World War II split the world into two sides: Allies and Axis, and now you can choose what side you want to take yourself.


Depending on your chosen side, you will have a new Advisor to guide you through the missions and lead you on the path of this World at War: Franklin D. Roosevelt for the Allies or Heinz Guderian for the Axis. 


  • Multiple Commanders


With your chosen side and Advisor also comes your selection of Allied or Axis Commanders to send alongside your marches when gathering, defeating Rebels of battling. Old accounts will automatically receive enough Commanders to accompany each of their marches and an extra Commander to leave behind to protect their Base. New accounts created after this update will have to recruit Commanders as they advance through the game. 


Commanders can be recruited either by achieving a task (such as reaching a certain Headquarters level or completing a research) or by acquiring 10 Specific Commander Talent Parts. At the same time, Commanders have Military Ranks, and, depending on their rank, they can be leveled up in batches of 10 levels. There are six ranks and, for each rank, you can level up your Commander 10 levels. To increase the Commander Rank, all you need to do is to assign him Rank Points.


  • A Supply Chain Officer and a Defense Aid for your Base


Since you will have multiple Commanders with specialized bonuses and buffs, you can assign them to lend their bonuses to your Base’s economy and defense numbers. Check out your Headquarters for a brand-new Menu.


You will now be able to assign a Supply Chain Officer whose bonuses will be taken into consideration when calculating your Base’s economic numbers. His bonuses will apply regardless of whether the Commander is in the base or sent away with a march.




You can also assign a Defense Aid for your Base, whose bonuses will apply when your Base is under attack. However, if you send the Commander set as your Defense Aid away with a march, the position will temporarily be occupied by your next highest-level Commander, until your appointed Commander returns to the Base.


You can appoint the same Commander to occupy both positions. However, if you send him away, the Defense Aid position will be temporarily filled out by your next highest-level Commander. 


  • Equipment and Supplies are now being used for each Commander


Dust off all your Commander Equipment pieces because you’ll be putting them to good use. You can now equip each of your available Commanders from head to toe, and make the most of your existing Equipment. You can even match up your Equipment with your Commander’s specialty for even better, specialized bonuses. All you have to keep in mind is that to equip or unequip a Commander, they must be in the Base. The same rules also apply to Supplies.


  • Commander Presets for Everyone


Considering you will have multiple Commanders at your disposal, each with their level, talents, skill assignment, and Equipment, you will now be able to have separate Commander Presets for each of your Commanders. The number of preset slots will remain the same for each Commander (as many slots as you researched in the Research Facility).


Read more about Advisors, Commanders, Rank Points, and Commander Talent Parts in the Multiple Commanders piece.



Reinforcements improvements for Base, Atomic Facility and the Stalingrad Fortress


Several improvements have been added to the reinforcing mechanics for both Base, Atomic Facility, and the Stalingrad Fortress reinforcements. Make sure to refine your strategy and put these new improvements to good use. 


  •  Base Improvements:


To make it more clear when you’re being reinforced by your allies, your Embassy will now have a notification any time a march is hosted inside. Moreover, the menu has been updated to make it more clear who is reinforcing you and what troops they have sent. 


At the same time, you can also choose to send home one of the marches you’re hosting in your Embassy and you will also be able to speed up incoming reinforcement marches yourself, should you need them to arrive faster in your Base.



  • Atomic Facility and Stalingrad Fortress improvements:



The Supreme Commander or the Defender of the Atomic Facility is now able to send back home one reinforcement march belonging to a player or all reinforcements at once. He can also see the marches reinforcing the Atomic Facility in the Watchtower inside their Base.


Also, for better coordination and to avoid any confusion, the Defending Commander of the Atomic Facility will be shown in the Reinforcement Menu.


Rally Improvements and Updates


Because going into battle with an unsuitable troop formation can be fatal, as a rally leader, you can now recommend a certain type of troops to fill the rally. If any rally participant doesn’t conform, you can remove their march from the rally and send the troops back to their base.


When joining a rally, you will get a preselected max amount of troops for your match, but the selection can also be updated where necessary.




As a rally participant, if there are multiple ongoing rallies in your Alliance, you will be able to see the distance to each one of the rally leaders. This should help you decide which rally to join. If your units are too far away and bound to arrive too late at their destination, a pop up will appear, informing you about it.


However, being late to a rally will never be a problem again, since any alliance member can use March Boots in their personal inventory to speed up their allies’ marches going towards the rally leader’s base. 


An Eventful Update


Check out the Events Menu - it has been revamped for a better user experience. Starting with the next Event, you will be able to claim the rewards yourself, directly from the menu, both for completed milestones and Top Ranking.


New types of events will also pop up in the upcoming period, with dynamic requirements for more fun and a less repetitive system that will keep you on your toes. Moreover, the new layout will allow more Events to play out simultaneously, so keep an eye out for them in the future.


And because no two players are the same, multiple milestones are added so both hardcore and laid-back players can enjoy a challenge. Commander, Alliance, and Front versus Front Events now have 10 milestones. The only exception is the Front vs. Front Destroy Event, which will remain a 3-milestone one for both Commander and Alliance participation.


Gift for the Commander Levels Up




Take a look at the Gift for the Commander - it’s now the Commander’s Crate and it has been updated to two different boxes, which offer two gifts each.


The first one, the Silver Box can be opened 5 times throughout the day when the timer expires, while the second one, the Gold Box can only be opened once. Both will offer you two items as gifts, however, the items in the gold box are more valuable. Among the usual selection of items you could receive in the old Gift for the Commanders box, the boxes will also offer Talent parts and Rank Points to level up the new Commanders.


You will also be able to acquire Silver and Gold Keys and open as many boxes as you wish in exchange for Gold.



Other changes


Last but not least, there are a couple of small changes you should be aware of.


  • Boosts Menu 


It has been split into two categories, namely Base, where you’ll find economic boosters influencing your Base, and Unit, where you’ll find boosters influencing your Units’ performance.


  • Commander Experience 


Because you will now have multiple Commanders to upgrade, many actions that give Commander Experience will no longer be adding it directly to your Commander, but offer it as Commander XP items that go straight to your Inventory. Missions, Building Upgrades, and Researches are some of the actions that now offer XP items instead of adding that experience directly to the Commander.


  • March Presets


They have been moved to the More Menu, now accessible by tapping on your Avatar. You will also still be able to access them in the Unit Selection screen when you’re putting together your army for gathering/battle.


  • Alliance Description




Alliance leaders can now come up with a description for their Alliance, in the limit of 1000 Characters. It can be used to share application or membership rules or any other details and instructions.


  • Estimated Outcome of Rebel Battle


When attacking a Rebel, the troop selection screen will now offer you a hint with regards to the outcome of the battle. Be it a Piece of Cake, Neck-in-neck, or certain Suicide, you will now be able to know beforehand and modify your army accordingly.


  • Game Options


Many of the options you used to find in the More Menu have now been tucked away in the Game Options subsection, accessible via your Avatar. Here you will find options related to Commanders’ background, Music, and Sound Effects, as well as Game Language and Push Notifications.


That’s all, folks!… 


It’s a long list, but it might not be complete. We hope to have included all the necessary clear details about the biggest changes and updates, but only you can discover more. Go check it out, and don’t hesitate to let us know what you think.


Good luck, Commander!