Scouting another player will deactivate your Peace Shield. Scouting an enemy on a tile will also disable an active shield.
Scouting an opponent on a tile will not provide details about his buildings or resources.
Scouting an opponent costs 2000 Cash. The price is multiplied by 5 if he has a level 22 Watchtower.
The Antiscout is a booster that, when active, prevents the player from being scouted by enemies. When activated, the scout march will return with an empty report.
The Anti Scout cannot be activated at the same time with other military boosters, namely the Attack booster or the Defense booster.
An active Antiscout protects the Headquartres and the tiles where the player is gathering from. The Antiscout does not protect the Atomic Facility.
When an army is wiped out in battle, the owner of the march does not receive full information in his battle report, provided its opponent has an active Antiscout. This applies both to attackers and defenders and it applies even if the Commander is in the march. An exception is made for the defender in the case of Headquarters and Atomic Facility battles.